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	<title>Markus-Schmidt-Music</title>
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	<link>http://www.markus-schmidt-music.com</link>
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		<title>Trailermusic for E.T.A. Hoffmann&#8217;s &#8220;Der Sandmann&#8221;</title>
		<link>http://www.markus-schmidt-music.com/2012/03/30/trailermusic-for-e-t-a-hoffmanns-der-sandmann/</link>
		<comments>http://www.markus-schmidt-music.com/2012/03/30/trailermusic-for-e-t-a-hoffmanns-der-sandmann/#comments</comments>
		<pubDate>Fri, 30 Mar 2012 09:57:37 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[andreas Dahn]]></category>
		<category><![CDATA[Berlinale]]></category>
		<category><![CDATA[E.T.A. Hoffmann]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[Markus Schmidt]]></category>
		<category><![CDATA[Sandmann]]></category>
		<category><![CDATA[trailer music]]></category>

		<guid isPermaLink="false">http://www.markus-schmidt-music.com/?p=557</guid>
		<description><![CDATA[
For Andreas Dahn, a friend and recently graduated movie director (congratulations!), I produced the music for the trailer of his upcoming diploma graduation film &#8220;Der Sandmann&#8221;. The trailer has been shown first on the Berlinale film festival and is starring Bela B, a German rockstar from the popular Band &#8220;Die Ärzte&#8221;.
]]></description>
			<content:encoded><![CDATA[<p><iframe width="560" height="315" src="http://www.youtube.com/embed/gl5KEF7Ta-k" frameborder="0" allowfullscreen></iframe></p>
<p>For <a href="http://www.andreas-dahn.de/" target="_blank"><em>Andreas Dahn</em></a>, a friend and recently graduated movie director (congratulations!), I produced the music for the trailer of his upcoming diploma graduation film &#8220;Der Sandmann&#8221;. The trailer has been shown first on the <a href="http://www.berlinale.de/de/HomePage.html" target="_blank"><em>Berlinale</em></a> film festival and is starring Bela B, a German rockstar from the popular Band &#8220;Die Ärzte&#8221;.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Custom horror sound design in Modules 5 released</title>
		<link>http://www.markus-schmidt-music.com/2012/01/18/545/</link>
		<comments>http://www.markus-schmidt-music.com/2012/01/18/545/#comments</comments>
		<pubDate>Wed, 18 Jan 2012 11:35:56 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.markus-schmidt-music.com/?p=545</guid>
		<description><![CDATA[
For New York based Video Helper Inc., a first class international music library, Markus Schmidt produced 7 narrative horror sound design tracks, using mainly custom recordings, such as strange old fashion radio waves to capture ghost voices from beyond or haunting female voices turning into blood freezing screams. Listen here:

 
    01 ]]></description>
			<content:encoded><![CDATA[<div><img src="http://www.markus-schmidt-music.com/pics/ModulesCover200.jpg" alt="" width="194" height="194" /></div>
<div>For New York based <a href="http://www.videohelper.com/index.cfm" target="_blank"><em>Video Helper Inc.</em></a></em>, a first class international music library, Markus Schmidt produced 7 narrative horror sound design tracks, using mainly custom recordings, such as strange old fashion radio waves to capture ghost voices from beyond or haunting female voices turning into blood freezing screams. Listen here:<br />
</em></div>
<p><em> </em></p>
<p><object height="81" width="100%"><param name="movie" value="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F32477390&amp;show_comments=true&amp;auto_play=false&amp;color=ff7700"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F32477390&amp;show_comments=true&amp;auto_play=false&amp;color=ff7700" type="application/x-shockwave-flash" width="100%"></embed></object>   <span><a href="http://soundcloud.com/markuss-1/01-modules5-sirens-call">01 MODULES5 sirens call</a> by <a href="http://soundcloud.com/markuss-1">MarkusS</a></span></p>
<p><object height="81" width="100%"><param name="movie" value="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F32477391&amp;show_comments=false&amp;auto_play=false&amp;color=ff7700"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F32477391&amp;show_comments=false&amp;auto_play=false&amp;color=ff7700" type="application/x-shockwave-flash" width="100%"></embed></object>   <span><a href="http://soundcloud.com/markuss-1/02-modules5-ghost-frequency">02 MODULES5 ghost frequency</a> by <a href="http://soundcloud.com/markuss-1">MarkusS</a></span></p>
<p></em></p>
]]></content:encoded>
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		<item>
		<title>Anno 2070 released</title>
		<link>http://www.markus-schmidt-music.com/2011/12/21/anno-2070-released/</link>
		<comments>http://www.markus-schmidt-music.com/2011/12/21/anno-2070-released/#comments</comments>
		<pubDate>Wed, 21 Dec 2011 13:48:51 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[anno 2070]]></category>
		<category><![CDATA[composer]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Game Soundtrack]]></category>
		<category><![CDATA[industrial]]></category>
		<category><![CDATA[industrial beat]]></category>
		<category><![CDATA[Markus Schmidt]]></category>
		<category><![CDATA[orchstra]]></category>
		<category><![CDATA[soundtrack]]></category>

		<guid isPermaLink="false">http://www.markus-schmidt-music.com/?p=501</guid>
		<description><![CDATA[
Anno 2070 was a great project!
The soundtrack mixes huge epic themes with ambitious artistic arrangements.
Together with Dynamedion, we recorded a live orchestra, live choirs and also added custom sounddesign. You can hear an example in the first track below: Live orchestra with a massive custom industrial beat, which I designed specifically for the narrative event ]]></description>
			<content:encoded><![CDATA[<div><img src="http://www.markus-schmidt-music.com/pics/Anno2070.jpg" alt="" width="194" height="294" /></div>
<div><a href="http://anno.de.ubi.com/" target="_blank"><em>Anno 2070</em></a></em> was a great project!<br />
The soundtrack mixes huge epic themes with ambitious artistic arrangements.<br />
Together with Dynamedion, we recorded a live orchestra, live choirs and also added custom sounddesign. You can hear an example in the first track below: Live orchestra with a massive custom industrial beat, which I designed specifically for the narrative event of the machines&#8217; &#8220;rising&#8221;. At first, the repetitive music is a little uncertain and melancholic, then more and more affirmative, until a triumphant climax: The hideous victory of the evil planet exploiters..<br />
</em></div>
<p><em> </em></p>
<p><em><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="100%" height="81" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowscriptaccess" value="always" /><param name="src" value="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F31224817&amp;show_comments=false&amp;auto_play=false&amp;color=4f4f4f" /><embed type="application/x-shockwave-flash" width="100%" height="81" src="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F31224817&amp;show_comments=false&amp;auto_play=false&amp;color=4f4f4f" allowscriptaccess="always"></embed></object> <span><a href="http://soundcloud.com/markuss-1/anno_2070_industrial_landscape">Anno_2070_industrial_landscape</a> by <a href="http://soundcloud.com/markuss-1">MarkusS</a></span></em></p>
<p><em><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="100%" height="81" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowscriptaccess" value="always" /><param name="src" value="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F31224815&amp;show_comments=false&amp;auto_play=false&amp;color=4f4f4f" /><embed type="application/x-shockwave-flash" width="100%" height="81" src="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F31224815&amp;show_comments=false&amp;auto_play=false&amp;color=4f4f4f" allowscriptaccess="always"></embed></object> <span><a href="http://soundcloud.com/markuss-1/anno_2070-world">Anno_2070_ world _beneath_the_surface</a> by <a href="http://soundcloud.com/markuss-1">MarkusS</a></span></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="100%" height="81" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowscriptaccess" value="always" /><param name="src" value="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F31224814&amp;show_comments=false&amp;auto_play=false&amp;color=4f4f4f" /><embed type="application/x-shockwave-flash" width="100%" height="81" src="https://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F31224814&amp;show_comments=false&amp;auto_play=false&amp;color=4f4f4f" allowscriptaccess="always"></embed></object> <span><a href="http://soundcloud.com/markuss-1/anno_2070_global_cure">Anno_2070_global_cure</a> by <a href="http://soundcloud.com/markuss-1">MarkusS</a></span></p>
<p></em></p>
]]></content:encoded>
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		<item>
		<title>Culture is Future, but may I ask one question about the SACEM?</title>
		<link>http://www.markus-schmidt-music.com/2011/11/23/culture-is-future-but-may-i-ask-one-question/</link>
		<comments>http://www.markus-schmidt-music.com/2011/11/23/culture-is-future-but-may-i-ask-one-question/#comments</comments>
		<pubDate>Wed, 23 Nov 2011 11:43:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[avignon]]></category>
		<category><![CDATA[culture]]></category>
		<category><![CDATA[debate]]></category>
		<category><![CDATA[forum of avignon]]></category>
		<category><![CDATA[intellectual property]]></category>
		<category><![CDATA[piracy]]></category>
		<category><![CDATA[pro]]></category>
		<category><![CDATA[royalties]]></category>
		<category><![CDATA[sacem]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://www.markus-schmidt-music.com/?p=485</guid>
		<description><![CDATA[
I had the honor and pleasure to be invited to attend the prestigious  Forum of Avignon, an international meeting organized by the French ministry of culture, bringing together major actors from governments, the industry, administrations, law firms, research laboratories and of course creators to discuss today&#8217;s cultural &#8220;market&#8221;. While it has been marvelous to ]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.markus-schmidt-music.com/pics/logo_FA_en.jpg" alt="" width="370" height="80" /><br />
I had the honor and pleasure to be invited to attend the prestigious <a href="http://www.forum-avignon.org/" target="_blank"><em> Forum of Avignon</em></a>, an international meeting organized by the French ministry of culture, bringing together major actors from governments, the industry, administrations, law firms, research laboratories and of course creators to discuss today&#8217;s cultural &#8220;market&#8221;. While it has been marvelous to meet so many incredibly talented and interesting people, I found that the &#8220;debates&#8221; were lacking of interaction with the participants (non speakers), and, well, yes, of &#8220;debate&#8221;. Two antagonistic messages were conveyed: On the one hand, Internet is considered a danger to cultural life and to the artists earnings and has to be controlled and regulated (mainly by fighting piracy), on the other hand, Internet is considered a new opportunity for cultural expression and development and has to be given a constructive approach (mainly by offering legal alternatives to Internet users and new ways of earning money to creators). Personally, as composer, I go for the second approach: Cultural actors have to embrace this marvelous invention as a new chance for artistic expression and diffusion of our work. Without getting into the debate of privacy protection or the cost and efficiency of Internet traffic control, a specific issue is of concern to me, as a composer working in Europe today, which I wished to address and wasn&#8217;t given a chance to. This issue has also been raised in an interview I gave to the law firm Mazars whose market research about &#8220;the earnings of creators in the numeric era&#8221; hasn&#8217;t been considered for the forum either. Since the forum is concerned with the necessity for a creator to earn a living in order to be able to produce cultural good for all of us, here is my question:</p>
<p>My main concern as a composer in France today is not piracy or the Internet, but the market situation with respect to the SACEM. I have been working in various markets over the years, producing music for over 50 games soundtracks, for industry films and for web sites. As I am very passionate about film making and movies in general, I wish to work in this market. The problem is that to be paid moneys earned by the diffusion of my work in theaters, on television, on radio and as DVDs , I have to become a member of the SACEM. It is a private society which collects royalties paid for the diffusion of the music of its members (i.e. a PRO &#8211; Performance Rights Society). The SACEM in a situation of monopole, which means that there is no other way to access my earnings than by becoming a member. Hence, why not become a member then? Because the membership agreement is so restrictive and exclusive that all markets I have been working in until today would be fenced off to me (especially the video game market). Worse, agreements I have concluded with clients over the years might be attacked by the SACEM, since the SACEM membership is retroactive. In other words: Should I join the SACEM, my agreement with them would dictate the way I have to do business with my clients. Thus, to me (and any other working composer),  the market is split into two halves: The &#8220;exclusive market&#8221; (offering payment a single fee, also called work for hire or buy out in American) and the &#8220;royalty based market&#8221; (offering less upfront payment but a supplementary revenue for each public diffusion of the work).</p>
<p>To be competitive in today&#8217;s international market, where it becomes harder and harder to make a living, you have to be flexible and able to adapt to very different products and situations. Thus, my question is: Will we, European composers, be offered an agreement by the SACEM (or any alternative structure) which would allow us to strive for our passion in a legally adapted and secure way?</p>
<p>But is this a real problem or a personal concern of mine? What is the situation on the &#8220;down to earth&#8221; market today? Having spoken to many professional composers in Europe, I can assure the reader that this is a problem for all of us (except those who can afford to work in one market only , but they may very well run into same the problem later on in their career), forcing creators into an illegal situation, where many of us are hiding their names, in order to be able to get what is rightfully ours. Game composers working in the TV industry using accounts of people who are not the author of the music (creating a complicated and insecure &#8220;black&#8221; market for royalties), SACEM members hiding their names when working on game titles or industry films (putting into danger their clients and missing out important professional references). One of the world&#8217;s hugest game publishers and developers, the French Ubisoft, categorically refuses to work with any European composer, only on account of the risk, that such composer may someday sign a retroactive agreement with a society like the SACEM and the SACEM attack them legally (which has happened before, for example to the game publisher Cryo). Hence, publishers like Ubisoft will work exclusively with American composers, who offer a legally satisfying contract to game publishers, while the composer is still make a good living out of his art. The SACEM membership is not protecting us, but making an already very difficult situation worse for content and culture creators. Here is what we are asking for, plain and simple:</p>
<p>We want an agreement with the SACEM (or any other European PROs) allowing us to offer any kind of license to any kind of client. Meaning that if we composers chose to exclude the mechanical rights for our client in a specific agreement &#8211; allowing the client to physically reproduce our music without additional fee (as it is standard in the game industry) &#8211; we want to be able to offer just this. A point very often made by the Forum was that this is our music, our &#8220;intellectual property&#8221;, so why can&#8217;t we decide such a basic aspect of a prosperous business?</p>
<p>When we discuss how we can protect intellectual property today and how we can allow our highly talented European artists to make a living and to continue to offer wonderful films, music and games for all of us, can&#8217;t we also raise the following question : How can we adapt legally to a market which has changed in so many ways in the numeric era?</p>
<p>This is my unheard question to the forum of Avignon. Thank you for reading – please get in touch if you have any additional information about the subject or just want to share your experience or opinion with me.</p>
<p>Markus Schmidt.</p>
]]></content:encoded>
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		<title>Interviewed by &#8220;Cinezik&#8221;, French online magazine</title>
		<link>http://www.markus-schmidt-music.com/2011/11/14/interviewd-by-cinezik-french-online-magazine/</link>
		<comments>http://www.markus-schmidt-music.com/2011/11/14/interviewd-by-cinezik-french-online-magazine/#comments</comments>
		<pubDate>Mon, 14 Nov 2011 10:06:36 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.markus-schmidt-music.com/?p=474</guid>
		<description><![CDATA[ 
A new  interview  with the online magazine Cinezik &#8211; a great place for film music interviews on the web &#8211; is now available. I discussed music in games and more precisely my last work on the game Cursed Crusade with Benoit Basirico. French readers, enjoy!
]]></description>
			<content:encoded><![CDATA[<p> <img src="http://www.markus-schmidt-music.com/pics/cursed_crusade.jpg" alt="" width="180" height="180" /><br />
A new <a href="http://www.cinezik.org/compositeurs/index.php?compo=schmidt-ent20111114" target="_blank"><em> interview</em></a>  with the online magazine Cinezik &#8211; a great place for film music interviews on the web &#8211; is now available. I discussed music in games and more precisely my last work on the game Cursed Crusade with Benoit Basirico. French readers, enjoy!</p>
]]></content:encoded>
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		</item>
		<item>
		<title>New interview by AFJV online (French)</title>
		<link>http://www.markus-schmidt-music.com/2011/05/04/434/</link>
		<comments>http://www.markus-schmidt-music.com/2011/05/04/434/#comments</comments>
		<pubDate>Wed, 04 May 2011 10:07:45 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[AFJV]]></category>
		<category><![CDATA[compositeur]]></category>
		<category><![CDATA[Emmanuel Forsans]]></category>
		<category><![CDATA[Game Soundtrack]]></category>
		<category><![CDATA[jeu]]></category>
		<category><![CDATA[markus shcmidt]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[musique jeu vidéo]]></category>

		<guid isPermaLink="false">http://www.markus-schmidt-music.com/?p=434</guid>
		<description><![CDATA[ 
My  interview with the AFJV (French Agency for Video Games) is online &#8211; in French, as you may have guessed. Emmanuel Forsans and Jérémy Pichon came to visit me in my studio to talk about the specifics of music production for games &#8211; I hope you will enjoy it!
]]></description>
			<content:encoded><![CDATA[<p> <img src="http://www.markus-schmidt-music.com/pics/Markus_schmidt_AFJV.jpg" alt="" width="226" height="340" /><br />
My <a href="http://www.afjv.com/press1105/110503_musiques_jeux_video.php" target="_blank"><em> interview</em></a> with the AFJV (French Agency for Video Games) is online &#8211; in French, as you may have guessed. Emmanuel Forsans and Jérémy Pichon came to visit me in my studio to talk about the specifics of music production for games &#8211; I hope you will enjoy it!</p>
]]></content:encoded>
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		<title>The Cursed Crusade first trailer</title>
		<link>http://www.markus-schmidt-music.com/2011/04/21/crusaders-real-text-to-add/</link>
		<comments>http://www.markus-schmidt-music.com/2011/04/21/crusaders-real-text-to-add/#comments</comments>
		<pubDate>Thu, 21 Apr 2011 15:56:30 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[composer]]></category>
		<category><![CDATA[Cursed Crusade]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Markus Schmidt]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[sound track]]></category>

		<guid isPermaLink="false">http://www.markus-schmidt-music.com/?p=307</guid>
		<description><![CDATA[
Kyotonn Games Studio and Atlus USA present the first trailer of The Cursed Crusade,
a beautiful (and bloody) journey in the steps of the Medieval crusaders, with just the right shot of otherworldly elements to it &#8211; my music was produced specifically for this trailer..
]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="450" height="350" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/V_YUl3hr4Jo?fs=1&amp;hl=de_DE" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="450" height="350" src="http://www.youtube.com/v/V_YUl3hr4Jo?fs=1&amp;hl=de_DE" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Kyotonn Games Studio and Atlus USA present the first trailer of <a href="http://www.thecursedcrusade.com/" target="_blank"><em>The Cursed Crusade</em></a>,<br />
a beautiful (and bloody) journey in the steps of the Medieval crusaders, with just the right shot of otherworldly elements to it &#8211; my music was produced specifically for this trailer.</em></a>.</p>
]]></content:encoded>
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		<item>
		<title>Interview about the creation of game music (french)</title>
		<link>http://www.markus-schmidt-music.com/2011/03/10/interview-about-the-creation-of-game-music-french/</link>
		<comments>http://www.markus-schmidt-music.com/2011/03/10/interview-about-the-creation-of-game-music-french/#comments</comments>
		<pubDate>Thu, 10 Mar 2011 11:30:52 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[bande originale jeu vidéo]]></category>
		<category><![CDATA[composer]]></category>
		<category><![CDATA[compositeur]]></category>
		<category><![CDATA[compositeur jeu vidéo]]></category>
		<category><![CDATA[game music]]></category>
		<category><![CDATA[Markus Schmidt]]></category>
		<category><![CDATA[musique pour jeu vidéo]]></category>
		<category><![CDATA[soundtrack]]></category>

		<guid isPermaLink="false">http://www.markus-schmidt-music.com/?p=408</guid>
		<description><![CDATA[ 
 If you speak French and are interested in professional music production for video games, listen to this over 40&#8242; long interview about music creation in video games, moderated by Nicolas Esposito, a researcher in new technologies for his web podcast &#8220;Rendez-Vous Création&#8221;.
]]></description>
			<content:encoded><![CDATA[<p> <img src="http://www.markus-schmidt-music.com/pics/Markus_Schmidt_composer_edit.jpg" alt="" width="360" height="240" /><br />
 If you speak French and are interested in professional music production for video games, listen to this over 40&#8242; long interview about music creation in video games, moderated by Nicolas Esposito, a researcher in new technologies for his web podcast <a href="http://www.rendezvouscreation.org/2011/03/episode-n-43-entretien-avec-markus.html" target="_blank"><em>&#8220;Rendez-Vous Création&#8221;</em></a>.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Markus Schmidt experimental violin performer for Crisis 2</title>
		<link>http://www.markus-schmidt-music.com/2011/03/10/markus-schmidt-experimental-violin-performer-for-crisis-2/</link>
		<comments>http://www.markus-schmidt-music.com/2011/03/10/markus-schmidt-experimental-violin-performer-for-crisis-2/#comments</comments>
		<pubDate>Thu, 10 Mar 2011 11:18:25 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Crisis 2]]></category>
		<category><![CDATA[Crytek]]></category>
		<category><![CDATA[Markus Schmidt]]></category>
		<category><![CDATA[sound design]]></category>
		<category><![CDATA[soundtrack]]></category>
		<category><![CDATA[special fx]]></category>
		<category><![CDATA[video game music]]></category>
		<category><![CDATA[violin]]></category>

		<guid isPermaLink="false">http://www.markus-schmidt-music.com/?p=394</guid>
		<description><![CDATA[
 To create a basis for weird alien sound FX in the new title from Crytek &#8211; Crisis II I played my violin in ways my teacher would have never allowed. Dive into a seaside like athmosphere, with whales singing and seagulls calling &#8211; just one violin take, a bit of reverb and a tad ]]></description>
			<content:encoded><![CDATA[<div><img src="http://www.markus-schmidt-music.com/pics/crisis2.jpg" alt="" width="236" height="298" /></div>
<p> To create a basis for weird alien sound FX in the new title from <a href="http://www.crytek.com/" target="_blank"><em>Crytek</em> &#8211; Crisis II</a> I played my violin in ways my teacher would have never allowed. Dive into a seaside like athmosphere, with whales singing and seagulls calling &#8211; just one violin take, a bit of reverb and a tad of delay :</p>
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		</item>
		<item>
		<title>Trailer of Faery : Legends of Avalon</title>
		<link>http://www.markus-schmidt-music.com/2010/11/05/trailer-for-faery-legends-of-avalon/</link>
		<comments>http://www.markus-schmidt-music.com/2010/11/05/trailer-for-faery-legends-of-avalon/#comments</comments>
		<pubDate>Fri, 05 Nov 2010 13:56:47 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[composer]]></category>
		<category><![CDATA[Faery : Legends of Avalon]]></category>
		<category><![CDATA[Focus Home Interactive]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[game music]]></category>
		<category><![CDATA[tchaikovsky]]></category>
		<category><![CDATA[Trailer]]></category>
		<category><![CDATA[Trailer Faery : Legends of Avalon game game music composer tchaikovsky Focus Home Interactive]]></category>

		<guid isPermaLink="false">http://www.markus-schmidt-music.com/?p=302</guid>
		<description><![CDATA[
Watch the trailer of Trailer of Faery : Legends of Avalon from the very talented young game developer Spiders Games, released by Focus Home Interactive. The musical score is light and &#8220;floating&#8221;, inspired by classical composers such as Tchaikovsky &#8211; listen to it while discovering an enchanted miniature world full of legends and tales.
]]></description>
			<content:encoded><![CDATA[<p><object width="450" height="350"><param name="movie" value="http://www.youtube.com/v/cXhetUSsc3A?fs=1&amp;hl=de_DE&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/cXhetUSsc3A?fs=1&amp;hl=de_DE&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="450" height="350"></embed></object></p>
<p>Watch the trailer of Trailer of <a href="www.faery-thegame.com/" target="_blank">Faery </a>: Legends of Avalon from the very talented young game developer Spiders Games, released by Focus Home Interactive. The musical score is light and &#8220;floating&#8221;, inspired by classical composers such as Tchaikovsky &#8211; listen to it while discovering an enchanted miniature world full of legends and tales.</p>
]]></content:encoded>
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